After Series A Funding Speech Graphics Announces Expansion and Introduction of New Brand, Rapport
Fueled by a recent series of $7 million in Series A funding, Rapport embraced the rapid evolution of the metaverse. The Series A funding led by Sands Capital will be used to hire additional employees, establish partnerships and expand the products and services available to meet a range of business needs, from sales to services to retail, healthcare, banking and travel, to name a few industries.
Over the past decade, Speech Graphics has cemented its status as the leading provider of technology that automates the process of delivering high-quality facial animations. By interpreting the emotional nuances of speech performance to drive a detailed model of the muscular systems involved in speech, Speech Graphics technologies save video game producers significant time, money and effort, while achieving superior results.
“Speech Graphics was founded on the idea that we can bring realistic facial animation to video games using proprietary technology. This is a major milestone as the AI market accelerates and a unique opportunity for the Rapport brand to become synonymous with the technology that powers audio-based facial animation.” mentioned Gregor HoferCEO and Founder of Rapport, adding “This new expansion perfectly illustrates our growing ambition to extend our presence in the market.”
“Sands Capital invested in Rapport because we believe that with its revolutionary approach to AI, facial animation and deeply collaborative experiences, Rapport is poised to grow its presence using its Speech Graphics engine” , said Michael Graninger, partner at Sands Capital. “We are following Speech Graphics closely and have no doubt that the team has the technical acumen, depth of experience and charisma to drive Rapport’s expansion to incredible success.”
Rapport has developed a platform that allows customers to create highly personal interactions with digital avatars anywhere – on the web, in game engines or in apps. The platform provides access to Speech Graphics’ real-time avatar technology, as well as low-latency streaming, real-time in-browser animation with no plugins required, and emotional AI that interprets the user’s voice and responds accordingly – all integrated with a highly scalable backend plugin infrastructure that easily connects a growing range of third-party technologies, including conversational AI, speech recognition, and text-to-speech. Features include the ability to:
- Access top AI, text-to-speech, and automatic speech recognition vendors for specific verticals
- Scale to millions of users using proprietary browser rendering technology and a flexible backend
- Animate an endless amount of different avatars, from photorealistic humans to stylized characters and anthropomorphic animals
About Sands Capital
Sands Capital is an active, long-term investor in leading innovative companies globally. Our approach combines analytical rigor and creative thinking to identify high-quality growth companies that are creating the future. Through an integrated investment platform spanning venture capital, private growth capital and public growth capital, we provide growth capital solutions to institutions and fund sponsors in more than 40 countries. Sands Capital is an independent, staff-owned company founded in 1992 with offices in the washington d.c. region, San Francisco, Londonand Singapore. www.sandscapital.com
Rapport is an audio-based facial animation technology company powered by the award-winning Speech Graphics engine. The engine’s core technology is based on over 20 years of scientific research in linguistics, biomechanics, psychology, machine learning and computer graphics. Rapport’s real-time platform is currently in early access with the goal of creating more natural interactions between people and machines. With offices at Edinburgh, San Franciscoand Budapest, Rapport is a trusted global partner in audio-based facial animation used by 90% of today’s AAA video game publishers. For more information: [email protected]
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SOURCE speech graphics